Ashes of the Shogunate
A 3D action extraction roguelite set in a moonlit feudal Japan. Gear up in the market, fight through a village run, then extract or die trying.
Indie studio · Unreal Engine · Blender · Godot
Gravy Digital is where I build video games and the 3D assets that go in them: weapons, props and worlds made in Blender and shipped to Unreal Engine and Godot.
Video games, 3D assets, weapons, props and environments, built with Unreal Engine, Blender and Godot.
01 — Projects
From full games to the kit that goes inside them. Everything here is made in-house, from the first block-out to the final bake.
A 3D action extraction roguelite set in a moonlit feudal Japan. Gear up in the market, fight through a village run, then extract or die trying.
Seven hand-built samurai weapons, each with clean and battle-worn variants, ready to drop into a game.
Open the armoryNew games and asset packs are always in the pot. Check back soon, or get in touch if you want early access.
02 — Featured asset pack
03 — The armory
04 — Up close
Wraps, fittings, grain and wear, built to survive a close-up camera. Drag the slider to see a blade before and after a fight.




05 — Toolkit
Where everything is made: modelling, sculpting, UVs, baking and look-dev renders like the ones on this page.
High-end real-time scenes, lighting and asset validation, so packs drop straight into UE projects.
Home of my own games. Lean, open source, and great for shipping indie projects fast.
06 — Process
Proportions and silhouette first, checked in-engine at gameplay distance.
High-poly detail where it reads: edges, wraps, wear.
Clean, budget-aware topology and tidy UVs.
PBR materials with variants, like clean and battle-worn.
Tested in Unreal Engine and Godot before it goes out the door.
07 — Contact
Collabs, commissions, asset questions or just saying hi.
Get in touch contactus@gravydigital.co.uk