Indie studio · Unreal Engine · Blender · Godot

Games & game-ready assets, slow-cooked.

Gravy Digital is where I build video games and the 3D assets that go in them: weapons, props and worlds made in Blender and shipped to Unreal Engine and Godot.

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Video games, 3D assets, weapons, props and environments, built with Unreal Engine, Blender and Godot.

01 — Projects

What's on the stove

From full games to the kit that goes inside them. Everything here is made in-house, from the first block-out to the final bake.

Close-up of a blood-streaked katana blade on a dark backdrop
GameGodot 4In development

Ashes of the Shogunate

A 3D action extraction roguelite set in a moonlit feudal Japan. Gear up in the market, fight through a village run, then extract or die trying.

Samurai weapon lineup: yari, naginata, katana, kanabo, wakizashi and tanto
Asset packBlenderUnreal · Godot

Feudal Arms

Seven hand-built samurai weapons, each with clean and battle-worn variants, ready to drop into a game.

Open the armory
Next up

Something's simmering

New games and asset packs are always in the pot. Check back soon, or get in touch if you want early access.

The full Feudal Arms lineup, arranged from the longest spear down to the shortest dagger

02 — Featured asset pack

Feudal Arms

  • 7weapons
  • 2variants each
  • PBRmaterials

03 — The armory

Pick your weapon

  1. Katana, clean
    01

    Katana 刀

    Curved, single-edged longsword with a wrapped grip and a visible hamon line.

  2. Wakizashi, clean
    02

    Wakizashi 脇差

    The katana's shorter companion blade, built for tight quarters.

  3. Tanto, clean
    03

    Tanto 短刀

    A short dagger for close, quick work.

  4. Nodachi, clean
    04

    Nodachi 野太刀

    An oversized field sword that trades speed for reach.

  5. Naginata, clean
    05

    Naginata 薙刀

    A polearm with a long, sweeping curved blade.

  6. Yari, clean
    06

    Yari 槍

    A straight-headed spear and a staple of the battlefield.

  7. Kanabo, clean
    07

    Kanabo 金棒

    A studded, iron-banded war club. Subtle it is not.

04 — Up close

Details that hold up at 4K

Wraps, fittings, grain and wear, built to survive a close-up camera. Drag the slider to see a blade before and after a fight.

Katana, clean The same katana, battle-worn and blood-streaked
Close-up of a katana hilt, showing the diamond wrap and gold fittings
Tsuka wrap · fittings
Close-up of the naginata's curved blade
Naginata blade
Close-up of the kanabo's studded head
Kanabo studs · banding
Three katana variants side by side, the last one blood-streaked
Variants

05 — Toolkit

Three engines, one kitchen

Blender

Where everything is made: modelling, sculpting, UVs, baking and look-dev renders like the ones on this page.

Unreal Engine

High-end real-time scenes, lighting and asset validation, so packs drop straight into UE projects.

Godot

Home of my own games. Lean, open source, and great for shipping indie projects fast.

06 — Process

From block-out to bake

  1. 01

    Block-out

    Proportions and silhouette first, checked in-engine at gameplay distance.

  2. 02

    Model & sculpt

    High-poly detail where it reads: edges, wraps, wear.

  3. 03

    Retopo & UV

    Clean, budget-aware topology and tidy UVs.

  4. 04

    Bake & texture

    PBR materials with variants, like clean and battle-worn.

  5. 05

    Ship to engine

    Tested in Unreal Engine and Godot before it goes out the door.

07 — Contact

Got something
simmering?

Collabs, commissions, asset questions or just saying hi.

Get in touch contactus@gravydigital.co.uk